Forge.
1.0 LIVE
2D Game Studio
Ready
THE BROWSER GAME MAKER

Make games.
Bring ideas to life.

Create your next 2D game right in your browser. Build scenes, design events, test gameplay and share what you make — all in one easy-to-use studio.

F
BUILD · PLAY · REPEAT

Quick launch

Jump straight into a Forge tool.

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2D Scene Editor

Place objects, tune properties, and test movement in your scene.

⌘

Visual Event Sheet

Connect triggers and actions with a readable event-row workflow.

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Pixel Studio

Draw tiny sprites and export them as transparent PNG files.

Forge 1.0 · Creator Update

Forge 1.0 release feature overview. Some listed features are early implementations or not yet fully available; see the Updates log for details.

1.0 RELEASE
01

Scene & Layers System

Multiple scenes, reusable prefabs, layer ordering, groups and scene transitions.

Released
02

Physics Upgrade

More reliable collisions, custom collision shapes, slopes, moving platforms and configurable physics materials.

Released
03

Tilemap Builder

Paint levels on a grid, reuse tiles and generate collision from tiles.

Released
04

Animation Timeline

Keyframes for position, scale, rotation, colour, tween animations and sprite animation.

Released
05

Visual Event Sheet 2.0

Conditions, sub-events, variables, reusable actions, visual functions and clearer debugging.

Released
06

Asset Library

Import images, audio and fonts, preview assets and organize them per project.

Released
07

Audio Mixer

Sound effects, music tracks, volume controls and event-triggered audio playback.

Released
08

Export & Publishing Hub

Playable web builds, build validation, versioned exports and a clearer desktop-build flow.

Released
09

Project Recovery & Versions

Save snapshots, restore previous versions, autosave health and safer recovery tools.

Released
10

Performance & Debug Tools

Frame-time overlay, collision visualizer, event logs and project diagnostics.

Released
11

Command Palette

Use keyboard shortcuts to run common actions, switch tools and create objects without hunting through menus.

Released
12

Universal Search

Find objects, assets, events, settings and project resources from one searchable panel.

Released
13

Customizable Layouts

Arrange panels for your workflow and save editor layouts for level design, scripting or pixel art.

Released
14

Themes & Editor Appearance

Choose editor themes and tune accent colours and interface contrast.

Released
15

Instant Playtesting

Launch play mode quickly, restart a test and return to editing with fewer clicks.

Released
16

Smart Alignment & Snapping

Snap objects to grids, align edges, distribute spacing and show helpful alignment guides.

Released
17

Asset Folders & Tags

Organize sprites, sounds and fonts into folders and searchable tags.

Released
18

Mini Game Preview

Keep a small live preview visible while editing the scene or event sheet.

Released
19

Project Health Checker

Scan for missing assets, invalid settings, unreachable events and export problems before publishing.

Released
20

State Machine Editor

Build readable states and transitions for player movement, enemies and other game logic.

Released
21

Local Multiplayer

Two players can test on one keyboard. Player 1 controls are remappable; Player 2 uses WASD. Online networking needs a server.

Released
22

Visual Effects Presets

Apply glow, drop shadow, grayscale and pulse effects to selected objects.

Released
23

2D Light Objects

Add light objects with adjustable radius and intensity and a warm radial glow during play.

Released
24

Particle Emitters

Add reusable emitters that spawn animated particles during play.

Released
25

Dialogue Authoring

Save character dialogue lines in the project and preview them in the editor.

Released
26

Quest Objectives

Create objectives and track their completion with a saved checklist.

Released
27

Navigation Path Preview

Calculate a grid-based route around solid obstacles between a selected object and a destination.

Released
28

Keyboard Input Mapping

Change Player 1 left, right and jump keys; Player 2 uses WASD for local playtests.

Released
29

Localization Table

Store English and translated strings by key and switch the language used by matching text objects.

Released
30

Accessibility Options

Reduce motion for pulses and particles and scale in-game text up to 150%.

Released
Forge Engine · Forge 1.0 — Live2D Game StudioCreator Lab includes 10 additional utilities. Forge 1.0 tools include working prototypes for local multiplayer, visual effects, lights, particles, dialogue, quests, path previews, input mapping, localization and accessibility.

Your projects

Projects saved in this browser. Export JSON for a portable backup.

Your projects save in this browser. You do not need to download a backup every time you press Save. Export is optional, but recommended if you change devices or clear browser data.
FORGE RELEASE CENTER

What's new in Forge.

From the first Alpha prototype to Forge 1.0 — all major releases in one place.

● 1.0 LIVE
LATEST RELEASEOCTOBER 26, 2026 · 8:00 PM GMT

Forge 1.0

The Creator Update

Forge's first live release brings multi-scene editing, a larger canvas, new camera controls, a modern purple studio and a visual event workflow.

1.0Current version
20Creator tool prototypes
8192²Maximum scene dimensions
CHANGELOG

From Alpha to 1.0

Newest → oldest
02 / PUBLIC RELEASE

Forge 1.0

The Creator Update and everything added since launch.

26 OCT 20268:00 PM GMT · VERSION 1.0

Modern studio & visual events

LATEST

A refined violet editor inspired by professional game-making tools, plus a guided event creator.

NEWChoose a condition, action and parameters in the visual event picker.
DESIGNModern purple panels, scene hierarchy, editor tabs and Inspector.
FIXPlayer world boundaries now follow the scene size rather than the editor viewport.
26 OCT 20268:00 PM GMT · VERSION 1.0

Scenes, cameras & creation tools

Build larger 2D worlds with more control over scenes and camera movement.

NEWCreate, rename, switch and delete multiple scenes.
NEWMiddle-mouse camera pan, scroll zoom and object following.
EVENTSCamera position, follow, zoom, look-at and object transform actions.
TOOLS20 Creator tool prototypes available from the editor.
FORGE 1.0FOUNDATION

The Forge foundation

The core browser-based game creation workflow.

EDITOR2D scene objects, object properties, hierarchy and Play testing.
CREATEVisual events, ForgeScript and Pixel Studio.
PROJECTSLocal browser saves and project import/export.
01 / EARLY DEVELOPMENT

The Alpha stages

How Forge grew from its first prototype into a game-making editor.

ALPHA 0.6EARLY DEVELOPMENT

Project Workflow & Publishing

Named local project management, Save Manager, JSON backups, playable HTML export and a Windows build handoff workflow.

PROJECTSAdded a Save Manager for named local projects, with load, rename and delete controls.
EXPORTAdded playable HTML export and a Windows build-server handoff.
TOOLSCombined the editor, Pixel Studio, Action Sheet and script notes into one workflow.
ALPHA 0.5EARLY DEVELOPMENT

Project Saves & Export Tools

Local named saves, downloadable project backups, browser game export and Windows build workflow.

SAVEAdded local project slots and downloadable JSON backup files.
PUBLISHAdded browser-playable HTML export and Windows build workflow.
ALPHA 0.4EARLY DEVELOPMENT

Workspace & Creation Tools

Grouped editor navigation, project import/export, Pixel Studio and visual Action Sheet workflows.

EDITORAdded grouped workspace navigation and project management panels.
CREATEExpanded Pixel Studio and the visual Action Sheet.
FILESAdded project import and export controls.
ALPHA 0.3EARLY DEVELOPMENT

Home & Action Sheet

Home dashboard and early event triggers, including On Start, Every Frame, After Seconds and While Key Held, with basic actions.

HOMEAdded a home screen with project entry buttons.
EVENTSAdded On Start, Every Frame, After Seconds and While Key Held triggers.
ACTIONSAdded movement, colour, show and hide actions, saved with the project.
ALPHA 0.2EARLY DEVELOPMENT

Modern Editor

Dark editor interface, hierarchy, object dragging, Inspector, platformer preview, Pixel Studio and script text editor.

EDITORAdded the dark interface, scene hierarchy, object dragging and Inspector.
PLAYAdded a basic platformer Play mode with gravity and collisions.
ARTAdded 16×16 Pixel Studio with PNG export.
SCRIPTAdded a script text editor and project import/export.
ALPHA 0.1EARLY DEVELOPMENT

First Prototype

Original browser scene canvas, basic objects, local scene saving and Play/Stop controls.

SCENEAdded the first browser-based scene canvas and basic objects.
PROJECTAdded local scene save and load.
PREVIEWAdded Play and Stop controls.
Development notes

Forge 1.0 is live, but some Creator tools are early implementations. Full 3D editing, online multiplayer and automatic gameplay scene transitions are not yet complete.

EARLY FEATURES

Settings

Local project preferences and data tools.

Forge Account

Create a username and password. Your projects are saved privately in Forge’s GitHub repository.

Loading Forge account…
Browser storage

Checking local storage availability…

Project backup

Download your current project as a JSON file.

Import project

Restore a project from a Forge JSON backup.

Browser game

Build the current scene and launch a playable browser version immediately, or export a standalone HTML file.

Build a Windows EXE

Forge sends your current scene to your private GitHub Actions build workflow. Your token stays in this page and is never saved.

Create a fine-grained token restricted to etahroll5/Forge-Game-Engine-Build-Server with Actions read/write permission. Never paste a token from someone else. You can revoke your token in GitHub settings.

Ready to build. When the workflow finishes, a link to the build run will appear here; download the EXE artifact from that run.
Editor

Return to the scene editor at any time.

Pixel Studio

A lightweight 16×16 pixel editor. Click or drag to draw; export the sprite as PNG.

Draw on the grid
Sprite drawings stay in memory until you export them. Save your PNG backup.